🛠️ Upgrades
All upgrades available on the server, straight from the live API.
Medic
medicA healing aura restores health and armor of nearby teammates.
- Max level
- 10
- Base cost
- 5
- Cost per level
- +10
Incendiary Surge
incendiarysurgeStronger, longer burn damage from your molotovs and incendiaries. The grenades themselves come from Resupply.
- Max level
- 100
- Base cost
- 5
- Cost per level
- +10
Impulse
impulseTaking damage grants a short speed boost so you can escape or re-peek.
- Max level
- 10
- Base cost
- 5
- Cost per level
- +10
Cleanse
cleanseResist freezes, frost slows, burns and bleeding and periodically weaken them — at high level they are removed entirely; plus a small heal.
- Max level
- 100
- Base cost
- 5
- Cost per level
- +10
Vendetta
vendettaBonus damage against the player who last killed you — until you get them back.
- Max level
- 10
- Base cost
- 5
- Cost per level
- +10
Chain Lightning
chainlightningZeus hits arc to nearby enemies, jumping from target to target with falloff.
- Max level
- 25
- Base cost
- 5
- Cost per level
- +10
Fire Nade
fnadeBonus HE damage per level — and HE hits set enemies on fire. The grenades themselves come from Resupply.
- Max level
- 10
- Base cost
- 5
- Cost per level
- +10
Long Jump
ljumpJump farther and higher while keeping your momentum across bunny hops.
- Max level
- 100
- Base cost
- 5
- Cost per level
- +10
Toughness
toughnessReduces all incoming damage per level (up to 40%) — the counter to Damage Plus.
- Max level
- 30
- Base cost
- 5
- Cost per level
- +10
Ice Stab
icestabHard knife hits freeze the victim in place for a moment — they are briefly immune after thawing.
- Max level
- 25
- Base cost
- 5
- Cost per level
- +10
Stealth
stealthYou and your weapons become more transparent with every level.
- Max level
- 30
- Base cost
- 5
- Cost per level
- +10
Sunder
sunderEvery hit shreds enemy armor — and deals bonus damage once the armor is gone.
- Max level
- 50
- Base cost
- 5
- Cost per level
- +10
Decoy Trap
decoytrapYour decoys really explode: damage and a slow around the detonation. Decoys come from Resupply.
- Max level
- 15
- Base cost
- 5
- Cost per level
- +10
Executioner
executionerBonus damage against enemies below 30% health — the counter to tanks.
- Max level
- 20
- Base cost
- 5
- Cost per level
- +10
Double Jump
doublejumpJump a second time in mid-air.
- Max level
- 100
- Base cost
- 5
- Cost per level
- +10
Hemorrhage
hemorrhageYour hits cause bleeding: damage over time that scales with level, plus a light slow.
- Max level
- 50
- Base cost
- 5
- Cost per level
- +10
Fire Pistol
firepistolPistol hits set the victim on fire — burn damage over time, lethal burns count as your kill.
- Max level
- 50
- Base cost
- 5
- Cost per level
- +10
Regeneration
regenSlowly regenerate health over time during the round.
- Max level
- 9,999
- Base cost
- 5
- Cost per level
- +10
Shock Nade
shocknadeYour HE grenades slow all enemies in the blast radius. The grenades themselves come from Resupply.
- Max level
- 100
- Base cost
- 5
- Cost per level
- +10
Hunter’s Mark
huntersmarkHitting an enemy lets you see them glow through walls (X-ray) for a short time; nearby teammates get their position pinged.
- Max level
- 25
- Base cost
- 5
- Cost per level
- +10
Iron Skin
ironskinTake reduced damage from HE grenades, molotovs and incendiaries.
- Max level
- 100
- Base cost
- 5
- Cost per level
- +10
Thorns
thornsReflect a percentage of the damage you take back to the attacker.
- Max level
- 50
- Base cost
- 5
- Cost per level
- +10
Last Breath
aegisOnce per spawn a lethal hit leaves you at 1 HP — the shield recharges faster per level.
- Max level
- 20
- Base cost
- 5
- Cost per level
- +10
Frag Boost
fragboostExtra XP and credits for every kill, scaling with level.
- Max level
- 50
- Base cost
- 5
- Cost per level
- +10
Vampire
vampSteal a portion of the damage you deal as health (the per-hit cap grows with level) — and every kill heals you on top.
- Max level
- 100
- Base cost
- 5
- Cost per level
- +10
Health Bonus
hbonusSpawn with additional maximum health every round.
- Max level
- 9,999
- Base cost
- 5
- Cost per level
- +10
Fireproof
fireproofTake less fire damage from molotovs, Fire Pistol and Fire Nade — up to 70% at high levels, and burns fade faster.
- Max level
- 100
- Base cost
- 5
- Cost per level
- +10
Berserker
berserkerThe less health you have, the more damage you deal (up to +100%).
- Max level
- 20
- Base cost
- 5
- Cost per level
- +10
Armor Bonus
abonusSpawn with armor every round (+5 per level, up to 200) — including a helmet from level 10.
- Max level
- 40
- Base cost
- 5
- Cost per level
- +10
Resupply
resupReserve ammo refills over time — and on spawn you get utility grenades with a level-based chance: guaranteed and several at high level, matching your grenade skills.
- Max level
- 10
- Base cost
- 5
- Cost per level
- +10
Headhunter
headhunterHeadshots deal bonus damage per level (up to +60%).
- Max level
- 20
- Base cost
- 5
- Cost per level
- +10
Armor Regen
aregenYour armor recharges over time during the round — the counter to Sunder.
- Max level
- 50
- Base cost
- 5
- Cost per level
- +10
Bloodlust
bloodlustEach kill without dying grants a stack: more speed and damage. Resets on death.
- Max level
- 20
- Base cost
- 5
- Cost per level
- +10
Dash
dashJump while running to dash forward (with cooldown).
- Max level
- 100
- Base cost
- 5
- Cost per level
- +10
Damage Plus
damageplusDeal bonus damage with every hit, up to double damage.
- Max level
- 9,999
- Base cost
- 5
- Cost per level
- +10
Frost Pistol
fpistolPistol hits freeze the victim: they turn blue and are slowed, thawing back over a few seconds.
- Max level
- 50
- Base cost
- 5
- Cost per level
- +10