๐ ๏ธ Upgrades
All upgrades available on the server, straight from the live API.
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Health Bonus
Spawn with additional maximum health every round.
Regeneration
Slowly regenerate health over time during the round.
Vampirism
Steal a portion of the damage you deal as health (capped per hit).
Damage+
Deal bonus damage with every hit, up to double damage.
Frost Pistol
Pistol hits freeze the victim: they turn blue and are slowed, thawing back over a few seconds.
Fire Pistol
Pistol hits set the victim on fire โ burn damage over time, but the flames never kill below 1 HP.
Ice Stab
Hard knife hits freeze the victim in place for a moment.
Hemorrhage
Your hits cause bleeding: damage over time plus a light slow.
Chain Lightning
Zeus hits arc to nearby enemies, jumping from target to target with falloff.
Sunder
Every hit shreds enemy armor โ and deals bonus damage once the armor is gone.
Frag Grenade
Free HE grenade(s) on spawn and bonus HE damage per level.
Shock Grenade
Your HE grenades slow all enemies in the blast radius; free HE(s) on spawn.
Incendiary Surge
Free molotov/incendiary on spawn and stronger, longer burn damage.
Thorns
Reflect a percentage of the damage you take back to the attacker.
Aegis
Survive one lethal hit per round at 1 HP, with a short shield and speed burst.
Iron Skin
Take reduced damage from HE grenades, molotovs and incendiaries.
Fireproof
Resist fire damage โ up to 70% at high levels.
Cleanse
Periodically purge slows and freezes from yourself and heal a little.
Denial
Keep a share of your XP and credits when you die.
Medic
A healing aura restores health and armor of nearby teammates.
Resupply
Your reserve ammo refills automatically over time.
Impulse
Taking damage grants a short speed boost so you can escape or re-peek.
Dash
Jump while running to dash forward (with cooldown).
Double Jump
Jump a second time in mid-air.
Long Jump
Jump farther and higher while keeping your momentum across bunny hops.
Stealth
You and your weapons become more transparent with every level.
Hunter's Mark
Hitting an enemy pings their position to nearby teammates.