🛠️ Upgrades

All upgrades available on the server, straight from the live API.

⛑️

Medic

medic

A healing aura restores health and armor of nearby teammates.

Max level
10
Base cost
5
Cost per level
+10
🧨

Incendiary Surge

incendiarysurge

Stronger, longer burn damage from your molotovs and incendiaries. The grenades themselves come from Resupply.

Max level
100
Base cost
5
Cost per level
+10
💨

Impulse

impulse

Taking damage grants a short speed boost so you can escape or re-peek.

Max level
10
Base cost
5
Cost per level
+10
🧼

Cleanse

cleanse

Resist freezes, frost slows, burns and bleeding and periodically weaken them — at high level they are removed entirely; plus a small heal.

Max level
100
Base cost
5
Cost per level
+10
⚔️

Vendetta

vendetta

Bonus damage against the player who last killed you — until you get them back.

Max level
10
Base cost
5
Cost per level
+10

Chain Lightning

chainlightning

Zeus hits arc to nearby enemies, jumping from target to target with falloff.

Max level
25
Base cost
5
Cost per level
+10
💣

Fire Nade

fnade

Bonus HE damage per level — and HE hits set enemies on fire. The grenades themselves come from Resupply.

Max level
10
Base cost
5
Cost per level
+10
🌉

Long Jump

ljump

Jump farther and higher while keeping your momentum across bunny hops.

Max level
100
Base cost
5
Cost per level
+10
🧱

Toughness

toughness

Reduces all incoming damage per level (up to 40%) — the counter to Damage Plus.

Max level
30
Base cost
5
Cost per level
+10
🔪

Ice Stab

icestab

Hard knife hits freeze the victim in place for a moment — they are briefly immune after thawing.

Max level
25
Base cost
5
Cost per level
+10
👻

Stealth

stealth

You and your weapons become more transparent with every level.

Max level
30
Base cost
5
Cost per level
+10
🛡️

Sunder

sunder

Every hit shreds enemy armor — and deals bonus damage once the armor is gone.

Max level
50
Base cost
5
Cost per level
+10
🎭

Decoy Trap

decoytrap

Your decoys really explode: damage and a slow around the detonation. Decoys come from Resupply.

Max level
15
Base cost
5
Cost per level
+10
🪓

Executioner

executioner

Bonus damage against enemies below 30% health — the counter to tanks.

Max level
20
Base cost
5
Cost per level
+10
🦘

Double Jump

doublejump

Jump a second time in mid-air.

Max level
100
Base cost
5
Cost per level
+10
🩸

Hemorrhage

hemorrhage

Your hits cause bleeding: damage over time that scales with level, plus a light slow.

Max level
50
Base cost
5
Cost per level
+10
🔥

Fire Pistol

firepistol

Pistol hits set the victim on fire — burn damage over time, lethal burns count as your kill.

Max level
50
Base cost
5
Cost per level
+10
💚

Regeneration

regen

Slowly regenerate health over time during the round.

Max level
9,999
Base cost
5
Cost per level
+10
🌀

Shock Nade

shocknade

Your HE grenades slow all enemies in the blast radius. The grenades themselves come from Resupply.

Max level
100
Base cost
5
Cost per level
+10
🎯

Hunter’s Mark

huntersmark

Hitting an enemy lets you see them glow through walls (X-ray) for a short time; nearby teammates get their position pinged.

Max level
25
Base cost
5
Cost per level
+10
🪨

Iron Skin

ironskin

Take reduced damage from HE grenades, molotovs and incendiaries.

Max level
100
Base cost
5
Cost per level
+10
🌵

Thorns

thorns

Reflect a percentage of the damage you take back to the attacker.

Max level
50
Base cost
5
Cost per level
+10
🛡️

Last Breath

aegis

Once per spawn a lethal hit leaves you at 1 HP — the shield recharges faster per level.

Max level
20
Base cost
5
Cost per level
+10
💰

Frag Boost

fragboost

Extra XP and credits for every kill, scaling with level.

Max level
50
Base cost
5
Cost per level
+10
🧛

Vampire

vamp

Steal a portion of the damage you deal as health (the per-hit cap grows with level) — and every kill heals you on top.

Max level
100
Base cost
5
Cost per level
+10
❤️

Health Bonus

hbonus

Spawn with additional maximum health every round.

Max level
9,999
Base cost
5
Cost per level
+10
🧯

Fireproof

fireproof

Take less fire damage from molotovs, Fire Pistol and Fire Nade — up to 70% at high levels, and burns fade faster.

Max level
100
Base cost
5
Cost per level
+10
😡

Berserker

berserker

The less health you have, the more damage you deal (up to +100%).

Max level
20
Base cost
5
Cost per level
+10
🦺

Armor Bonus

abonus

Spawn with armor every round (+5 per level, up to 200) — including a helmet from level 10.

Max level
40
Base cost
5
Cost per level
+10
📦

Resupply

resup

Reserve ammo refills over time — and on spawn you get utility grenades with a level-based chance: guaranteed and several at high level, matching your grenade skills.

Max level
10
Base cost
5
Cost per level
+10
🎯

Headhunter

headhunter

Headshots deal bonus damage per level (up to +60%).

Max level
20
Base cost
5
Cost per level
+10
🔋

Armor Regen

aregen

Your armor recharges over time during the round — the counter to Sunder.

Max level
50
Base cost
5
Cost per level
+10
🔥

Bloodlust

bloodlust

Each kill without dying grants a stack: more speed and damage. Resets on death.

Max level
20
Base cost
5
Cost per level
+10
🏃

Dash

dash

Jump while running to dash forward (with cooldown).

Max level
100
Base cost
5
Cost per level
+10
💥

Damage Plus

damageplus

Deal bonus damage with every hit, up to double damage.

Max level
9,999
Base cost
5
Cost per level
+10
🧊

Frost Pistol

fpistol

Pistol hits freeze the victim: they turn blue and are slowed, thawing back over a few seconds.

Max level
50
Base cost
5
Cost per level
+10

CS2RPG — an RPG experience for Counter-Strike 2 by FsE eSport.

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