🛠️ Upgrades

All upgrades available on the server, straight from the live API.

Medic

medic

A healing aura restores health and armor of nearby teammates.

Max level
10
Base cost
5
Cost per level
+10

Incendiary Surge

incendiarysurge

Stronger, longer burn damage from your molotovs and incendiaries. The grenades themselves come from Resupply.

Max level
100
Base cost
5
Cost per level
+10

Impulse

impulse

Taking damage grants a short speed boost so you can escape or re-peek.

Max level
10
Base cost
5
Cost per level
+10

Cleanse

cleanse

Resist freezes, frost slows, burns and bleeding and periodically weaken them — at high level they are removed entirely; plus a small heal.

Max level
100
Base cost
5
Cost per level
+10

Vendetta

vendetta

Bonus damage against the player who last killed you — until you get them back.

Max level
10
Base cost
5
Cost per level
+10

Chain Lightning

chainlightning

Zeus hits arc to nearby enemies, jumping from target to target with falloff.

Max level
25
Base cost
5
Cost per level
+10

Fire Nade

fnade

Bonus HE damage per level — and HE hits set enemies on fire. The grenades themselves come from Resupply.

Max level
10
Base cost
5
Cost per level
+10

Long Jump

ljump

Jump farther and higher while keeping your momentum across bunny hops.

Max level
100
Base cost
5
Cost per level
+10

Toughness

toughness

Reduces all incoming damage per level (up to 40%) — the counter to Damage Plus.

Max level
30
Base cost
5
Cost per level
+10

Ice Stab

icestab

Hard knife hits freeze the victim in place for a moment — they are briefly immune after thawing.

Max level
25
Base cost
5
Cost per level
+10

Stealth

stealth

You and your weapons become more transparent with every level.

Max level
30
Base cost
5
Cost per level
+10

Sunder

sunder

Every hit shreds enemy armor — and deals bonus damage once the armor is gone.

Max level
50
Base cost
5
Cost per level
+10

Decoy Trap

decoytrap

Your decoys really explode: damage and a slow around the detonation. Decoys come from Resupply.

Max level
15
Base cost
5
Cost per level
+10

Executioner

executioner

Bonus damage against enemies below 30% health — the counter to tanks.

Max level
20
Base cost
5
Cost per level
+10

Double Jump

doublejump

Jump a second time in mid-air.

Max level
100
Base cost
5
Cost per level
+10

Hemorrhage

hemorrhage

Your hits cause bleeding: damage over time that scales with level, plus a light slow.

Max level
50
Base cost
5
Cost per level
+10

Fire Pistol

firepistol

Pistol hits set the victim on fire — burn damage over time, lethal burns count as your kill.

Max level
50
Base cost
5
Cost per level
+10

Regeneration

regen

Slowly regenerate health over time during the round.

Max level
9,999
Base cost
5
Cost per level
+10

Shock Nade

shocknade

Your HE grenades slow all enemies in the blast radius. The grenades themselves come from Resupply.

Max level
100
Base cost
5
Cost per level
+10

Iron Skin

ironskin

Take reduced damage from HE grenades, molotovs and incendiaries.

Max level
100
Base cost
5
Cost per level
+10

Thorns

thorns

Reflect a percentage of the damage you take back to the attacker.

Max level
50
Base cost
5
Cost per level
+10

Last Breath

aegis

Once per spawn a lethal hit leaves you at 1 HP — the shield recharges faster per level.

Max level
20
Base cost
5
Cost per level
+10

Vampire

vamp

Steal a portion of the damage you deal as health (the per-hit cap grows with level) — and every kill heals you on top.

Max level
100
Base cost
5
Cost per level
+10

Health Bonus

hbonus

Spawn with additional maximum health every round.

Max level
9,999
Base cost
5
Cost per level
+10

Fireproof

fireproof

Take less fire damage from molotovs, Fire Pistol and Fire Nade — up to 70% at high levels, and burns fade faster.

Max level
100
Base cost
5
Cost per level
+10

Berserker

berserker

The less health you have, the more damage you deal (up to +100%).

Max level
20
Base cost
5
Cost per level
+10

Armor Bonus

abonus

Spawn with more than the usual 100 armor every round (+5 per level, up to 300) — including a helmet from level 10.

Max level
40
Base cost
5
Cost per level
+10

Resupply

resup

Reserve ammo refills over time — and on spawn you get utility grenades with a level-based chance: guaranteed and several at high level, matching your grenade skills.

Max level
10
Base cost
5
Cost per level
+10

Headhunter

headhunter

Headshots deal bonus damage per level (up to +60%).

Max level
20
Base cost
5
Cost per level
+10

Armor Regen

aregen

Your armor recharges over time during the round — the counter to Sunder.

Max level
50
Base cost
5
Cost per level
+10

Bloodlust

bloodlust

Each kill without dying adds damage and speed; higher levels let more kills count. Dying resets it.

Max level
20
Base cost
5
Cost per level
+10

Dash

dash

Jump while running to dash forward (with cooldown).

Max level
100
Base cost
5
Cost per level
+10

Damage Plus

damageplus

Deal bonus damage with every hit, up to double damage.

Max level
9,999
Base cost
5
Cost per level
+10

Frost Pistol

fpistol

Pistol hits freeze the victim: they turn blue and are slowed, thawing back over a few seconds.

Max level
50
Base cost
5
Cost per level
+10